Wednesday, January 21, 2015

Ars Magica, Rhine Tribunal 1221, Part 1


Good Afternoon All,

Well, here is the promised post regarding my Ars Magica 5th Edition game mentioned previously. Apologies on the delay for this bad boy as I have been SUPER busy with preparing the Tribunal meeting and have just been trying to get into the general habit of posting again. Anyways, all of that aside, let's get to it.

...there was the Tribunal.
So I have been running my Ars game for about a year now and the players started out as apprentices. Just little 5-8 year old kids really running around in a living fairy tale. My game is situated in the Rhine Tribunal, think Holy Roman Empire for history folks or Modern Germany with surrounding area for non history folks. Every 7 years the Rhine Tribunal holds a ..... well.... a Tribunal, or a gathering of Magi where decisions are made regarding the future of the Tribunal and inter-magus conflicts are resolved.

Now, with my characters just being children, I had no idea how I was going to portray this very important aspect of Magical life. On top of that, as a GM I hate, HATE, playing a ton of NPCs in a single setting. My group numbers all of 3 folks at this time meaning that I was going to have to play ALL of the adults. The prospect of this sent my brain into a tizzy and made me really grumpy about having to do this. Cue the most wonderful thing ever created by Atlas Games.

From the Atlas website, www.atlas-games.com

This! Here was a piece of material written SPECIFICALLY for a Tribunal situation! WOW! Not only that but it was setup to run with multiple people playing the Magi of the Tribunal. This format would alleviate the need for me to run all of the NPCs! I quickly read through it and was fully impressed with the lay out and themes present within. Then, I jumped in the deep end and decided that I was going to run a full blown Rhine Tribunal where I invite all of my friends to come to my house and do the work of GM for me!

So, first thing's first. Who am I going to invite? Using the miracle of modern social media, this was solved pretty easily. I invited around 30 folks and within a few days 15 had decided that they were going to attend and play.



Then came the sudden and shocking realization that I needed to prep 15 characters for the Tribunal as well as create the Public Agenda and any private agendas that may need to be added to spice things up.


So this was me. Procrastinating and waiting. Napping and being grumpy that my fool proof plan had been fooled by none other than myself. But, it didn't matter. I couldn't get out of it. Not after I had gotten the 15 people that signed up excited enough to entrust a Sunday afternoon solely to me. That means that they believed in my abilities to run an entertaining game right? Either that or they are all just my really good friends.

Either way, I went to work. I pulled lots of info from the Fallen Fane introducing Ars Magica to those who didn't know anything about it. This basically set forth all of the story info needed about Magi, Tribunals, Covenants etc etc without getting into the system as it is going to be a system-less get together. This means no magic casting, no Certamen, nothing like that. Just all talk and wheeling and dealing.

In the middle of this, after I had managed to come up with what the Public Agenda was going to be, my lovely wife bought me this for Christmas:

Also from www.atlas-games.com

And then this was my face:


This handy dandy book proceeded to provide me with all of the canon characters in the Rhine Tribunal, allowing me to pick and choose the 15 that I wanted to have represented at my game. Then, I assigned their opinions on the Public Agenda as well as any private dealings they wanted to resolve while there and sent them on their way to the players. That was today.

In order to facilitate the dealing side of the wheeling and dealing paradigm, I am going to create a supply list for each character representing the stock of mundane and magical goods and services they have to offer at this tribunal. This way my players can bribe each other for votes as needed.

Thus ends part 1 of this series. Part 2 will be posted after the Tribunal where we will cover the results of the meeting, general reactions and I will post a link to the materials used for those other brave GMs who decide they need to run a Tribunal as a full blown friends get together. In the mean time, take care and talk with you soon!

Friday, January 2, 2015

A New Year Brings New Tidings!

Hello World!

I apologize for my abrupt disappearance after only a few months of posting last year but I was in the midst of planning my wedding with my lovely wife. We were married last September and are doing well! That being said, and now that all of the holiday busyness has died down, it's time to get back to the blog.

In general the things that I write about will be the same i.e. board games, painting, crowdfunding etc. I will also be adding role-playing to my list of things to write about and all of the interesting things there. What will be changing is the frequency with which I post. Instead of posting 5 times a week, to begin the year, I am going to post 1 time a week and if I get faster at writing these, then perhaps I will ramp it up later on. All I know is that last year 5 times a week was way too much for me to keep up with and really feel like I was doing a good job.

So, that being said, this is of course the first post of the first "week" in the new year! I will have another after the weekend regarding my current Ars Magica 5th edition game that I am planning an event for. I will be discussing the genesis of the idea, the logistics and what I am hoping will come from it.

For now fellow compatriots in geekdom, fare thee well!

Monday, March 24, 2014

Things that Make you Want to Fund

Greetings!

It is another Monday morning here in the center of the US and another day of zany weather. Cold and clear currently after last week's 70 degree days. It's no wonder I came down with a nasty cold that pretty much had me laying in bed all weekend. I am back up and feeling better though and ready to let you guys know what I found on Kickstarter that seems to be interesting.

In this week's installment I moved a little bit away from just games and am beginning to explore the gaming paraphernalia like plans for folding gaming table, miniature war game scenery and a new game. So, without further adieu, let's get to it!

The New


Inceptor

Join the Dream

The Game of Your Dreams - FUNDED! - 17 Days to Go

Four years ago a movie hit the screens called Inception. Featuring Leonardo DiCapprio in the lead role it was about a crew of individuals who were thieves in the most unexpected sense. They would break into people's subconscious and steal thoughts, ideas, blueprints and any thing else that that unknown part of the brain can hold. The majority of the plot revolved around an idea called Inception. This idea had the mind thieves planting an idea, not stealing or taking an idea. This was a difficult and often impossible task as the idea would need to seem natural to the target, as if they were the one that came up with it. Inceptor is a game where you get to play this type of scenario out.

In the game you have to move from dream level to dream level attempting to meet the goals of your mission by accruing a certain number of cards in the following categories:

Architect: a detailed, realistic environment must be created
Forger: authentic characters need to be involved
Extractor: secret information has to be retrieved
Inception: the main idea must be carried out completely

While you are going about trying to fulfill your goals in these categories you may be attacked by the mark's mind as it becomes aware of your attempted manipulations. Finally, once your goal is complete you have a limited amount of time to return to the first dream level for the Final Kick, or the time when you wake up. If you fail, you may be sent into limbo, something akin to a Coma thus severely reducing your victory point total.

I was a fan of the movie and this game seems as though it will capture that same kind of mind-bending dream running atmosphere quite nicely.

6mm Sci Fi Wargaming Buildings

Multi-part resin models - FUNDED! - 16 Days to Go
I am a fan of playing miniature wargames and possibly an even bigger fan of good quality wargames scenery. These models that will be created by Wasteland Game Studio look absolutely stunning. The Gothic details and variety of structures present in this kickstarter is absolutely awesome. The only draw backs that I can see are that they are all resin, which can be brittle or lose detail at times and that they are scaled for 6mm figures. I am not sure if I know of any 6mm sci fi games off the top of my head but having these buildings in the collection just to show off and paint would be pretty worthwhile as well.

Folding Game Table


Folding game table for general gaming - FUNDED! - 29 Days to Go

I don't know about you guys but I am always looked for a way to increase my gaming real estate in ways that don't sacrifice my house floor plan. Enter this beauty. It is a folding table that can roll to an out of the way location. The table folds up, like an old school chalk board so that its floor profile is reduced to a minimum and also allows you to post campaign maps and things on it. The cost for the plans is only 15 bucks and then you too can have one of these fancy tables. I think that it could well be worth it.


The Old

Here is the status of the games and things that I have mentioned before in this crowd funding series. For more information on these, please refer back to one of the older posts.

London 1888 - 7,003 of 20,000 - 8 Days to Go
Totally Medieval - 845 of 5,500 - 40 Days to Go
Game Devloperz - FUNDED! - 11 Days to Go
Counterblast - FUNDED! - Kickstarter closed. This will fall off of the list next week. Those that backed, congrats!
Guild Ball FUNDED! - Kickstarter closed. This will fall off of the list next week. Those that backed, congrats!
Dulega - 5,229 of 10,000 - 4 days to Go
Cave Escape - FUNDED! - 5 Days to Go
King's Favor - 3,993 of 40,000 - 5 Days to Go
Baseball Highlights 2045 - FUNDED! - 10 Days to Go
Epic Resort - FUNDED! - 13 Days to Go
Kingdom Bots - 10,275 of 60,000 - 10 Days to Go
Crone - FUNDED! - 20 Days to Go

The End


Welp, that wraps things up for this week's edition of the Crowdfunding info. We'll see what the coming week brings as we move forward.

Thanks and take care!

Thursday, March 20, 2014

It's a Small World After All

Greetings!

Happy Thursday to all who read this and I hope that today passes with ease for each and everyone of you because Friday is tomorrow and heaven knows I am ready for it. With that out of the way, let's talk reviews.

I have decided to review Small World today. This is a game I feel that everyone should have as it makes a great "gateway" game or, in non-geek parlance, it is a wonderful game to introduce a non-board gamer to the concepts and play style of board games. Bust this out at the family's Holiday party and watch the heads roll, in a purely cardboard sense of course.

It's a world of Slaughter, and a world of fears.

The Buildup

Do you remember when you were a kid and you heard the "Small World" by Disney for the first time? Remember how catchy it was and how we sang it all day because it was just so AWESOME? Remember when we drove our parents mad by singing this song over and over? Now, if you take that parental anger, distill it into complete rage, tack some simple game mechanics on it, layer over a nice fluffy theme of humor using caricature artwork and set it loose into the world of cardboard chits, what do you get? That's right, a complete and total SLAUGHTER the likes of which had never been seen before in the sweet, innocent land of cardboard. What you get is Small World by Days of Wonder.

The Game

And how, one might ask, does this free for all death parade roll on by? Very smoothly and enjoyably is the answer.

To begin the game, the board is setup according to the number of people playing. There are 2, 3, 4 and 5 player boards. On each board are several different terrain types. There are plains, hills, marshes, mountains, forests and lake / oceans. On some of the places is a special looking cross-hair mark, this is where the Lost Tribes (read as people to mercilessly slaughter on your road to world domination) reside. Each mark gets a single Tribe Token. Each mountain gets a mountain token to help remind people that they are mountains as that affects how easily your troops can swarm over them.

Next, each player is given 5 coins, or victory points and the race and special power cards are shuffled. Randomly select 5 race and 5 special power cards placing them face-up on the table as you do so. The rounded ends of the special power cards should fit snugly into the concave end of the race cards. Then you should place the stack of race and powers at the top of the five other combos, combining them in the same way, giving you six race / power combos to choose from. The beginning should look something like the below.

From the rule book
The person with the pointiest ears is the first person to play. The First turn for all players is as follows:

  1. Pick race / power combo
  2. Conquer some regions / kill some stuff
  3. Score some points.
On Subsequent turns you make a choice to either continue expansion through more conquests or put your current race into decline. To go into decline you remove all but 1 of your race tokens from the board and flip the remaining ones over. Then you score points. On your next turn you are allowed to choose a new race. While your in decline race is still on the board, you continue to gain victory coins for each territory they own.

The decline mechanic is the crux of the game. As you continue to conquer, you will becomes spread out and it will be easy for a fledgling race to conquer your territories so knowing when to go into decline with your active race and choosing good race / power combos is essential to victory. If you would like more in depth info on the rules, you may go here: Slaughterin' Rulez

The Review


Rules - 15 / 15 


I found myself trying to explain the rules to the game above and everything I said made the game sound uber complex, which is not the case. I finally decided to just post a link to the rule book as I think it is probably one of the best written rule books out there. There are plenty of excellent pictures, everything is broken into readable chunks and there is good use of font type, size and style to help accentuate different parts. I can even excuse the lack of an index and table of contents as the rules aren't that long to begin with. Hands down, best rule book I have reviewed so far.

In addition to the rule book each player is given a hand out that covers all of the games phases as well as all of the racial and special power abilities so that you should never even need to reference the rule book.

Game play - 10 / 15


The game play for Small World is good. The rules are simple to understand and everything has its place on the board. Turns move smoothly and any issues can be resolved quite quickly. It is also lots of fun to see what kind of random race / power combos come up during the game. Mounted Wizards? Flying Giants? It could happen. That being said, I wouldn't call the game play gripping. It is well done but lacks a kind of spark that really makes the game come to life. This, incidentally, may be one of the reasons it is such a good "gateway" game. It is easy to understand and play but lacks significant depth.

Components - 14 / 15


The double sided boards are absolutely fantastic as is all of the cardboard chits. They are printed on very thick cardboard and are easy to punch out. The artwork is also absolutely gorgeous especially the race caricatures. See below for examples.

Race tokens.
My one complaint with the components is that there are a lot of cardboard chits....A LOT OF THEM. While they give you good storage space so that they don't get mixed together, getting the chits out of this storage tray can be a bit of a bear especially if you have sausage fingers like me. I know I know...super nit picky but it is what it is.

Re-Play Ability - 13 / 15


Small World has a load of re-pay ability inherently built in to it so you should be able to get hours and hours of fun out of this game. I know that I played it regularly for about a year or so and never really got tired of it. Eventually though you will have seen all of the combos possible or the simplicity of the mechanics will begin to wear on you as the game loses its novelty. While this game isn't a King of re-play ability it certainly ages better than most titles.

Theme - 12 / 15


The theme of this game is well done. It is a humor filled rage fest where no one is safe from anyone. Your race will rise in power only to be smote to the ground on the next player's turn. Slaughter can be found in abundance as the colorful, cartoon like races destroy one another with impunity. This alone will keep you playing long after the play mechanics begin to wear thin.

That being said, I don't ever feel like I am engrossed in the game. I don't ever feel lost in it like with some games. This is why there is a less than perfect score. The theme is good but it fails to fully envelope me.

Fun - 20 / 25


Small World is fun. Hands down fun. New board gamers will love it and old ones will more than likely like it. It isn't the most fun I have ever had playing a game but it certainly isn't the worst either.

Overall - 84 / 100


Final Thoughts

Small World will forever hold a special place in my heart because it is one of the first "modern" board games that I ever purchased. It is a well written, playable piece of art that can be revisited time and time again. Like all things though, it eventually begins to wear a bit thin due to the thing I loved in the beginning, the simplicity. Get this game and love it like no other game. It will reward you with several days of excellent play time and a place of nostalgia on your board game rack afterwards.



Wednesday, March 19, 2014

Lord of the Rings LCG Session Report

Greetings!

Last night I played a game of Lord of the Rings LCG core set using the tactics deck because I love dwarves. Since then, I have found that this is a very poor idea due to the low questing skill of the 3 heroes in this deck. This can lead to a buildup of locations in the staging area, effectively negating any questing score you could muster while still forcing a failed quest due to their threat overrun. Needless to say, many inexperienced players new to the game have fallen into this trap. I am now one of them.

A quick note on the photos, some of them have some pretty bad glare as I was using my camera phone and it was very late last night that I played this. Also, I will do my best to remember what exactly happened when but I will be relying on the pictures to tell the majority of the story I believe.


I setup the game per the first location in the Passage Through Mirkwood quest deck. A Forest Spider and Old Forest Road were added to the staging area and my heroes placed at the fore, ready to  kill things. 

Starting Setup. 29 Threat.
My starting hand was excellent with several events, a dwarven axe and two dwarf allies. I proceeded to play one of my allies and I quested with a total value of three being Thalin and Gimli. The encounter deck produced a location, one of the many to follow so I failed to quest and gained 1 threat. Then I traveled to the Old Forest Road and Readied Gimli for the encounter phase. Gimli defended against the Forest Spider taking one damage. Unfortunately, the card revealed on the Spider's attack was Eyes of the Forest I believe so I was foced to discard all of my events. That was 4 cards. I then attacked back with both my Dwarven Ally and Legolas dealing the foe three damage in total leaving him with 1 hitpoint.

End of the Refresh Phase, Turn 1. 31 Threat.

Ouch. 4 Event cards gone in turn one.
At this point I was still feeling relatively confident knowing that I would be able to kill the Spider with Legolas and gain some Progress Tokens. I began turn 2 with this plan in mind. I played another Dwarven Ally to the table during the planning phase as well as a dwarven axe. I then quested with Gimli and Thalin. I revealed another location card from the encounter deck with a 2 threat. This combined with the current location card to cancel my combined willpower of 3 leading me to a tie. Then the combats began. I blocked with one of my Dwarven Allies and the shadow card was nothing. The Ally took 1 damage and then I slayed the beast with Legolas, earning 2 progress tokens...the only 2 I would get for the game.


End of Refresh Phase, Turn 2. 32 Threat.

This is where I began to get a bit worried as the current threat total in the staging area was already at 3. The total willpower of all 3 of my heroes was only 4 so I knew I would need to quest with all of them and trust my allies to take any monsters that might appear. I played nothing during the planning phase and quested with all 3 heroes. I drew Hummerhorns, when he engages you, a hero loses 5 life. Awesome. Though Thalin did do 1 damage to him, so that was good. That put the threat total up to 4 in the staging area leading to a tie again. I did not engage the monster and he did not engage me as I still had some room until I hit 40.

End of Refresh Phase, Turn 3. 33 Threat.

I fell into a bit of luck here and managed to draw the Citadel Plate. I played this on Gimli preparing him to take the engage hit from the Hummerhorns. I quested with all 3 heroes and drew the treachery card Caught in a Web. I placed it on Legolas since he had 1 resource token and only 1 willpower. During the combat phase I engaged the Hummerhorns, dealing 5 damage to Gimli, defended with a Dwarven Ally and attacked with the other Dwarven Ally, eliminating it and gaining 4 victory points. I was in trouble.

End of Refresh Phase, Turn 4. 34 threat.

On to turn 5. I played nothing during the planning phase but did remove Legolas from the web. I quested with Gimli and Thalin. I revealed Enchanted Stream raising the threat in the staging area to 5. I failed by 2, raising my threat as much.

End of Refresh Phase, Turn 5. 37 threat.

This would be the last turn, though I didn't know it at the time. With Enchanted Stream in play I could not draw any cards and did not already have Gandalf in my hand. So, I trudged along and quested with all 3 heroes. I revealed Necromancer's Reach so all received a damage. I failed the quest by 1 point and added another point at the end. I was now at 39 (the picture says 40 but what can I say, I was tired) and still had not completed the first Old Forest Road card. That being said, I resigned out of some frustration and exhaustion.

End of Refresh Phase, Turn 6. 40 threat, though it should only be 39.
All in all it was still relatively fun but without monsters for Legolas to kill, thus supplying progress tokens through his ability, it is easy for the base Tactics deck to get overwhelmed with numerous locations looming large in the staging area. 

I suppose Gimli had it right when he said the following: "I'm wasted on cross-country! We Dwarves are natural sprinters, very dangerous over short distances."

Thanks!



Orc Boyz Painting Update

Greetings!

Apologies on the late post here but I will be putting this one up along with my session review today so we'll get two for the price of one. The goal with the Orc Boyz this past week was to try and see about making the leather look a bit better. I am not sure that I succeeded to be honest but I did manage to make the highlights pop a bit more with this method than I did with the old one. Pictures below.

The Setup
Once I got going, I touched up the brown a bit and added some wash over it to really darken up the deeper places in the model.

After the Wash

Agrax Earthsomething. It's the GW brown wash.
Once they had dried, I mixed together the dark brown I had been using with some khaki and yellow. I was really looking to create kind of a golden brown color for the leather by dry brushing the color over the dark brown inked with Agrax.

Mixing Elements


After the first application
After the first application, I added in a bit more of both yellow and khaki to continue to lighten the color.

Second Application
 For the third and final application I added more yellow, more khaki and about 2 or 3 drops of white to really get the highest details to pop.

Final result

Closeup of the final result
Welp, overall they look a little better than the original models. The deep places look better in contrast to the multi-layered highlights. I still don't think I ended up with what I had in my head to be honest but, it will do for now. Perhaps when I finish them and get some extra time, I can go back and try again.

Anyone out there know how to paint leather well?

Monday, March 17, 2014

Monday Morning Crowd Funding Episode 3


Greetings!

Happy Monday to all and I hope that you all had a great weekend! Mine was excellent despite the sudden blast of cold air and precipitation we received on Sunday. I got a lot of walking in, which is always excellent, and also got to play my first solo game of the Lord of the Rings LCG. I will be discussing this in my session report this week so stay tuned. For now though, let's talk crowd funding games. I have a few more that I have found interesting, one that I am going to plug for personal reasons, and updates on those that have come before. So, as always, let's get to it!

The New



Baseball Sim Game - FUNDED! - 17 Days to Go

I am a HUGE baseball fan. I still remember the first baseball game I ever went to. It was the St. Louis Cardinals versus the Los Angeles Dodgers sometime in the early 90s at the old Busch Stadium. My dad and I went and I was only about 11 or 12. I was in absolute awe when I walked in the stadium. It was huge and there were people everywhere and I felt like I was a part of something so much bigger than myself. It was at that point that I truly fell in love with the game. We ended up winning the game but not before Darryl Strawberry had blasted a home run off of one of our relievers. I saw that later on the TV as a highlight.
That concept, the baseball highlight is where this game picks up. Set in the not too distant future when baseball has allowed the introductions of cybernetic arms and robots that can hit, this game itches not only the baseball itch but the sci-fi as well. Each player faces off against one another and plays a series of mini-games, exchanges of about 5 or 6 cards which represent the "highlight reel" of the entire game. Who ever wins these mini-games, wins the game. Then, the players draft new players and play again. This repeats typically 4 times I believe and then who ever has the best record wins. I highly recommend that everyone check this one out. Baseball Highlights 2045



Fantasy Resort Management - 19, 267 of 20,000 dollars - 20 Days To Go

In Epic Resort: Enjoy Your Slaycation, you take the part of the ever entrepreneurial vacation resort owner. You are responsible for raising money, managing your reputation and attracting heroes to the confines of your lovely island paradise. They are needed because your resort is occasionally attacked by various monsters and there are only 3 outcomes to this; you send the heroes to handle it, you let the monsters eat your normal guests or you thrown the monster a lazy peon. Part humor and part builder, the game certainly looks interesting enough to take a peak at. Epic Resort: Enjoy Your Slaycation


Kingdom Bots




Robot on Robot Warfare - 9,569 of 60,000 Canadian Dollars - 17 Days to Go

This is a game that was mentioned in one of the articles that I posted about a week or so ago. I have finally had a chance to take a look and I have to admit, it looks entertaining. In a world where humans have been defeated by Robots, they have nothing left to ally against, so they turn on one another. Robot wars are sparked across all of the lands and you are one of the Robot Clan's leaders. It is your job to lea your robots to victory by conquering the lands on a very Risk-esque board using your deck of cards, dice rolling skills and excellent economy management skills. The art work looks fantastic on this game and the idea of Robot on Robot combat should make most sci-fi folks take a quick peak. Kingdom Bots

The Personal




Combat card based RPG - FUNDED! 1,991 dollars - 27 Days to Go

Crone is a role game where the player characters each play the part of a witch of immense power. Normal foes are not a challenge for them so their stories tend to revolve around eliminating giants, dragons and various other large and nasty things from folklore. The bigger the challenge, the better it will fit into the Crone Universe. 

The game uses a card based combat system instead of your traditional dice roll fest. By managing your cards you are capable of delivering crushing blows to your foes with ease allowing you to spend more time describing the cinematic nature of your attack. Also, the cards allow each player to create combos with one another. Need an ability to work in a pinch but failure will lead to party wipe? A different Crone may have an ability that allows yours to automatically succeed allowing you to deliver your desired affect. The card system seems streamlined and innovative allowing combat to flow much easier than many, more traditional dice based combat systems.

The personal note on this one is that I have been selected to write a piece of lore for the game itself. The way that the lore and extra modules will enter the Kickstarter is through various stretch goals. So, if you want to see a piece of lore written by yours truly in the game above, the Kickstarter has to hit the 11,500 mark in order for my work to be eligible. That being said, I would greatly appreciate if you simply took a look at the game and, if you like it, send some money over to the team at Crone. If it isn't your cup of tea, that's cool too. Crone: Card Based RPG


The Old

Here are updates on previous games mentioned in this series. Info on these can be found at one of the following two locations: Episode 1 Episode 2

Greed - FUNDED! - Kickstarter closed. This will fall off of the list next week. Those that backed, congrats!
London 1888 - 6,520 of 20,000 - 15 Days to Go
Totally Medieval - 675 of 5,500 - 47 Days to Go
Game Devloperz - FUNDED! - 18 Days to Go
Counterblast - FUNDED! - 4 Days to Go
Guild Ball - FUNDED! - 5 Days to Go
Dulega - 4,627 of 10,000 - 11 days to Go
Cave Escape - FUNDED! - 12 Days to Go
King's Favor - 3,803 of 40,000 - 12 Days to Go

The End


Next week I'll have more games from the world of the Crowdsource as well as updates on these and all previous titles. Be sure to check out the games above and back if you like them. Also, be sure to check out the poll on the right hand side of the page where we will ponder if Croudsource games are helping or hurting the gaming community with simple yes or no answers. Also feel free to sound off in an expanded form in the comments section below.

Thanks!